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Modeling For Film & TV: Hard-Surface Vehicles
Workflow Tips & Tricks using Maya, Redshift & Photoshop with Josh Docherty
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/365/square/Josh-Docherty.jpg?1733250411)
Josh Docherty
2h 52m | 7 Chapters
Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/274/square/JM_BIHOREL_headshot.jpg?1644949626)
Jean-Michel Bihorel
3h 32m | 16 Chapters
Controlled Building Demolition FX in Houdini
Full Set Destruction With Timucin Ozger
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/272/square/Timucin-Ozger_headshot.jpg?1638984109)
Timucin Ozger
5h 49m | 13 Chapters
Lighting & Look Dev Essentials Vol 2: Shading & Texturing
Create Realistic Shaders & Procedural Textures in Maya & Redshift With Adrien Vallecilla
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/226/square/AdrienV-headshot.jpg?1580155975)
Adrien Vallecilla
4h 41m | 7 Chapters
Creating a Concept Model in VR
Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/250/square/Glen_Southern_180x180.jpg?1614892582)
Glen Southern
3h 29m | 15 Chapters
Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/247/square/Brent_Le_Blanc_180x180.jpg?1612998611)
Brent Le Blanc
2h 20m | 6 Chapters